Kang Du

Researcher · Entrepreneur · Investor

Kang Du 杜康

Building light-aware world models for real environments.

I work across neural rendering, Gaussian Splatting, inverse rendering, and simulation systems for robotics and embodied AI. My goal is to turn real-world captures into editable world models for controllable relighting, scalable data generation, and robust policy learning.

Research Light-aware world models
Core stack 3DGS · inverse rendering · simulation
Identity Researcher · Entrepreneur · Investor
Current roles
  • Lead of Simulation Platform Ant Group
  • PhD Candidate in Computer Science HKUST (Guangzhou)
  • MBA The University of Hong Kong

About

I am a PhD candidate in Computer Science at HKUST (Guangzhou), advised by Prof. Zeyu Wang, and currently lead simulation platform work at Ant Group. My research sits at the intersection of computer graphics, vision, and robotics, with a focus on light-aware Gaussian Splatting, inverse rendering, and differentiable simulation.

Before and alongside academia, I have lived several different careers: founder, big-tech builder, MBA, investor, and quantitative practitioner. These experiences shaped how I think about systems — not only how to make them work, but how to make them scalable, useful, and durable.

I previously built and managed startup teams, worked across ByteDance, Meituan, Tencent, and now Ant Group, and later returned to campus to study both business and research. I completed an MBA at the University of Hong Kong and am now pursuing my PhD to study how the physical world can be reconstructed, edited, and simulated.

Beyond research, I am interested in entrepreneurship, investing, Web3, and quantitative systems. Outside work, I train powerlifting and strength sports, currently working toward a 400kg total across the three lifts.

Research areas
Neural Rendering3D Gaussian SplattingInverse RenderingDifferentiable SimulationEmbodied AIWorld ModelsSimulation Systems
Selected experience
  • 2025–Present
    Lead of Simulation Platform

    Ant Group

  • 2024–Present
    PhD Candidate in Computer Science

    HKUST (Guangzhou)

  • 2023–2025
    MBA

    The University of Hong Kong

  • 2025
    Technical Advisor, UAV/Robotics Simulation

    Meituan

  • 2022–2025
    3D Simulation & Rendering Expert

    Tencent

  • 2021–2022
    Real-time Rendering Engine Lead

    Meituan

  • 2020–2021
    Graphics Rendering Expert

    ByteDance

Publications

Full publication list grouped by year. Public links are filled where available.

2026

LA-GS: Light-Aware Gaussian Splatting for Scene Reconstruction under Various Lighting Conditions

Under Review

Kang Du and collaborators

Under Review 2026

A light-aware Gaussian splatting framework that reconstructs outdoor scenes captured under varying illumination, enabling consistent geometry and relightable rendering.

UAVLight: A Multi-illumination UAV Dataset for Robust 3D Reconstruction

CVPR

Kang Du and collaborators

CVPR 2026

A large-scale UAV dataset capturing outdoor scenes under multiple illumination conditions, designed for evaluating illumination-robust 3D reconstruction methods.

2025

GS-ID: Illumination Decomposition on Gaussian Splatting via Diffusion Prior and Parametric Light Source Optimization

ICCV

Kang Du and collaborators

ICCV 2025

A Gaussian Splatting based intrinsic decomposition method that separates lighting, material, and geometry, enabling controllable relighting of real-world scenes.

Projects

Systems and applied research beyond paper entries.

Editable Real-World Simulation Engine

Ant Group

2025–Present

A 3DGS + differentiable rendering pipeline that converts real captures into editable simulation assets, enabling scalable training data generation for embodied AI.

UAV World Model Simulation System

Meituan

2024–2025

A UAV simulation platform with controllable lighting and weather for robustness evaluation in perception and control.

Cloud-Edge Collaborative Rendering System

Tencent

2022–2024

A low-latency cloud-edge rendering architecture achieving sub-15 ms interaction latency with major cost reduction.

3D Scene AIGC Generation Pipeline

Tencent

2023

An LLM + PCG based pipeline for scalable generation of controllable 3D scenes and assets.

Quantitative Research & Web3 Exploration

Independent

Ongoing

Ongoing work on crypto quantitative systems, market structure, and Web3-native experimentation at the intersection of technology, capital, and systems thinking.

News

Recent milestones and updates.

  • 2026

    UAVLight was accepted to CVPR 2026.

  • 2025

    GS-ID was accepted to ICCV 2025.

  • 2025

    Joined Ant Group to lead embodied simulation platform work.

  • 2025

    Submitted LA-GS and TIID as the next steps toward editable world models and multi-view inverse rendering.

  • 2024

    Started PhD studies at HKUST (Guangzhou).

Contact

Open to research, collaboration, and simulation-related discussions.

Feel free to reach out if you are interested in neural rendering, editable simulation, light-aware world models, or embodied AI.

kdu800@connect.hkust-gz.edu.cn
270382069@qq.com